100T × RAZER · 2XKO
Summer Block Party · June 20 · Los Angeles

2XKO Tournament — PS5 Hardware Plan

Can the Razer-provided inventory run the 2XKO bracket on 4 active PS5 setups + 2 hot spares, with up to 4 players per setup — each on a Kitsune or a PS5 gamepad, each with a headset? Short answer: every Razer category clears the bar with room to spare. The real constraints are USB ports, monitors, and seating — not quantities.

Razer Blade laptops
↓ switched to ↓
6× PlayStation 5

Why PS5 over the Blades

  1. No prior hands-on with the Blade laptops, and never seen them run in a competitive FGC environment — too much unknown for a live bracket.
  2. Up to 4 controllers plus up to 4 headsets on one laptop's USB bus is needlessly risky. PS5 is the Evo standard, and 10 are already on site.
  3. The gear loadout itself signals PS5: the 2XKO headsets and every Kitsune are PS5/PC — Razer clearly expects a PlayStation build.

Provisioning target: 4 active + 2 backup = 6 PS5, worst-case 16 player slots (4 setups × 4). Each slot needs one controller, one headset, one chair. Counts below exclude giveaway/prizing stock and Xbox-only gear that can't run on PS5.

10
PS5 available
need 6 · +4 spare
20
PS5 controllers
10 Kitsune + 10 Raiju · need 16
20+2
PS5 headsets
+2 reserved for Grand Finals
40
Iskur chairs
need 16 · big surplus
0
Monitors in sheet
need 4–8 · source it
0
USB hubs
need 4–6 · source it
Enough
Surplus
Watch
Gap — must source
Category Need Usable Δ Status Notes
PS5 consoles 6 10 +4 Enough 8 from Razer (LAN Pit) + 2 from 100T stock. Covers 4 active + 2 anti-overheat spares with 4 left over.
Controllers PS5-compatible ≤16 20 +4 Enough Likely fewer needed if BYOC is allowed (see Controller Policy). 2v2 duos can put 4 active controllers on one PS5.
Kitsune (leverless) 10 In pool 4 tournament units + 6 "2XKO Edition" (cleared for regular play, must feature in Grand Finals). Wired-only.
Raiju V3 Pro (gamepad) 10 In pool LAN Pit stock. 2.4 GHz dongle (USB-A) or wired. Has a 3.5 mm jack for the headset.
Wolverine V3 Pro 0 Excluded Xbox/PC only — does not work on PS5. 10 units sit idle for this tournament.
Headsets PS5-compatible 16 20 +4 Enough BlackShark V3 Pro for PlayStation (LAN Pit). Plus 2× 2XKO Edition reserved for Grand Finals. Xbox variants (22) excluded.
Gaming chairs 16 40 +24 Surplus Iskur V2 NewGen. More than enough even at 4 chairs/setup — surplus can seat casters, staff, on-deck players.
Monitors 4–8 0 −4 Gap Need to source 4-8
Powered USB hubs 4–6 0 −4 Gap PS5 has only ~3 USB-A ports — see the bottleneck analysis below. One powered hub per setup.
Wired LAN switch + Cat6 1+6 0 Confirm Most likely not needed during the tournament, but at some point during setup, 2XKO and any necessary PS5 updates have to be downloaded and installed.
5 Razer categories all clear 3 gaps Quantities are fine. Gaps = monitors, USB hubs, (maybe) networking.

Verdict

Nothing Razer is providing runs short for a 16-player worst case. The decision is sound and the bill of materials is mostly covered. What's left to solve is physical: how many devices hang off each PS5's USB bus, where the monitors come from, and whether 4 chairs on one desk is workable.

This is the actual risk — exactly the one that killed the laptop idea. A PS5 exposes ~3 USB-A + 1 USB-C (2× rear 10 Gbps, 1× front USB 2.0, 1× front USB-C). Pack 4 players onto one console and the device count can hit 8 (4 controllers + 4 headsets). The math doesn't fit without help. Note the headset's 2.4 GHz dongle is USB-C (confirmed on the V2 manual — verify on V3) and the PS5 has only one USB-C port, so four headset dongles can't all live on the console — another reason to lean on the 3.5 mm path below.

DeviceConnection on PS5USB portsNote
Kitsune (leverless)Wired USB-C cable — no wireless option1 eachLatency-critical input → keep on a direct rear 10 Gbps port. No 3.5 mm jack and no wireless — a headset can't route through the stick, so its audio must ride the headset's own dongle/console link.
Raiju V3 Pro2.4 GHz dongle (USB-A) / wired — no BT1 / 0Has a 3.5 mm headset jack (+ vol / mic-mute) → a wired headset can plug into the controller, not the console. ⚠ confirm a BlackShark works in it.
DualSense (ships w/ PS5)Bluetooth pair / wired0Free per console. BT-paired = zero USB. Also has a 3.5 mm jack — ⚠ confirm BlackShark plugs in the same way.
BlackShark V3 ProUSB-C 2.4 GHz dongle, or 3.5 mm analog — PS5 has no native BT audio1 / 00 USB via 3.5 mm into a Raiju / DualSense jack ⚠ test if dongle still required; 1 USB-C on its dongle — and the PS5 has only one USB-C port. Kitsune seats have no jack → dongle only.

Constraint & mitigations · Ctrl/Cmd+wheel to zoom · drag to pan · double-click to fit

plug everything in naively

4 players per setup
1 controller + 1 headset each
= up to 8 USB devices

PS5 has only
~4 USB ports
(3× A + 1× C)

Over-subscribed
by up to 4 ports

Fix 1 — BlackShark 3.5 mm cable
into a Raiju / DualSense jack
(Kitsune has no jack)

Fix 2 — Powered hub for
headset USB-C dongles
(1 per setup)

Fix 3 — BT-pair DualSense
for some seats
(0 USB)

⚠ TEST FIRST
does 3.5 mm work alone,
or still need the dongle?
verify on Raiju + DualSense

Fits within the bus
+ cuts 2.4 GHz RF congestion

Second-order risk: 2.4 GHz congestion

16 players across 4 setups could mean 16+ wireless dongles packed into a few square metres, on top of crowd phones and venue Wi-Fi. Dongle drop-outs mid-match are a real FGC failure mode. The mitigations above help twice: wired Kitsune (already wired) and 3.5 mm headsets remove both USB pressure and RF pressure. Lean wired wherever a player will accept it.

This is one example layout, not the only one — it provisions a single station for the worst case of 4 seated players. How many controllers and headsets are actually live depends on the format being run: 2XKO is a 2v2 tag fighter that can be played solo (1v1), duos (2v2), or even one solo player on two characters against a duo. See the Play Formats appendix for how each maps to device load.

One example PS5 station (worst-case 4 seats) — formats vary, see appendix

Up to 4 seats — Iskur V2 chairs

HDMI

direct port

direct port

dongle

BT / dongle

audio

audio

audio

audio

27" Monitor
(source separately)

PS5 Console
3× USB-A · 1× USB-C

Powered USB hub
(USB-A + USB-C)

Seat 1 · Kitsune
wired USB-C

Seat 2 · Raiju
dongle or wired

Seat 3 · Kitsune
wired USB-C

Seat 4 · Raiju / DualSense

BlackShark 3.5 mm cable →
Raiju / DualSense jack
⚠ test if dongle still needed

Kitsune seats: no jack →
headset on USB-C dongle

6 consoles total: 4 carry the bracket while 2 sit hot-swappable to rotate against thermals. Backups share the active stations' monitors and peripherals when swapped in — so monitor count tracks active setups (4), not 6. On top of the player monitors, 4× 82" TVs are available to mirror each station for spectators / camera — and one can flip to show the bracket & upcoming matches.

6× PS5 drawing from the inventory pools

splitter mirror

flip 1

feature

INVENTORY POOL
10 PS5 · 20 controllers · 22 headsets · 40 chairs

4 ACTIVE STATIONS

2 HOT SPARES
(thermal rotation)

Station 1
1 PS5 · 1 monitor · ≤4 ctrl/hs/chairs

Station 2
1 PS5 · 1 monitor · ≤4 ctrl/hs/chairs

Station 3
1 PS5 · 1 monitor · ≤4 ctrl/hs/chairs

Station 4
1 PS5 · 1 monitor · ≤4 ctrl/hs/chairs

4× 82" TV
one mirrors each station

1 TV → bracket &
upcoming matches

Grand Finals showcase
2× BlackShark 2XKO Ed · 6× Kitsune 2XKO Ed

4 Iskur chairs jammed along one side of a desk, all craning at a single 27″, is cramped and bad on camera. Two options below — pick per available desk width and monitor count. Either way the PS5's single HDMI runs through a powered splitter that feeds the player monitor(s) and an 82" TV for spectators / camera.

Layout A (1 monitor) vs Layout B (2 monitors) — both also mirror to an 82" TV via the splitter

Layout B — 2 player monitors (2 + 2)

Layout A — 1 player monitor (Evo-style)

PS5 · single HDMI out

Powered HDMI splitter
(1 → many)

82" TV mirror
spectators / camera
(1 of 4 · can flip to bracket)

1× 27" monitor

2 players side-by-side
+ 2 on-deck behind

Tight desk · cheapest · 1v1 norm

27" L

27" R

Pairs face their own screen
roomier, better on camera

2× monitors/setup + wider splitter

Recommendation

For 1v1 (the common case) Layout A is the Evo norm — two players, one screen — and keeps the BOM small. If a desk can't comfortably seat the on-deck pair, go Layout B: a cheap powered HDMI splitter mirrors the PS5's single output to two panels so a 2v2 (or two waiting players) split across both sides. Either way, budget 1 monitor per active setup minimum, 2 if going wide, and route that same splitter to an 82" TV so spectators and the camera read the match off the big screen — taking pressure off the cramped player desk.

The old rule was Razer-only, no BYOC. But fighting games span three controller archetypes — and Razer can only supply two of them.

Lever arcade stick Ask Razer

The classic joystick-and-buttons stick. Razer's Panthera / Panthera Evo covered this — but both appear discontinued.

Worth formally asking Razer whether any Panthera stock exists. If not (likely), that's the clean justification for BYOC — no current Razer SKU serves lever-stick mains.

Leverless Kitsune ×10

All-button "hitbox" style. Razer's current fightstick is the Kitsune (PS5/PC, wired).

Well covered — 10 units in the play pool, including 6 of the 2XKO Edition.

Gamepad Raiju ×10

Standard pad. Raiju V3 Pro (PS5/PC) + bundled DualSense on every console.

Well covered, and DualSense adds free pads with zero USB cost (BT).

The leverage

Ask Razer for the Panthera / Panthera Evo sticks anyway — but it's unlikely they can fill it, since the line appears discontinued. If they can't supply a lever stick, a literal "Razer gear only" mandate is impossible to honor for an entire archetype — which is the clean argument for the FGC-standard policy: allow BYOC, and offer the Razer Kitsune / Raiju to anyone who wants one. Either outcome works in our favor: if Razer comes through, great; if not, we have a concrete reason to open BYOC. It keeps the sponsor front-and-center (gear on the Grand Finals stage), serves every player, and shrinks our hard requirement below 16 since most FGC entrants bring their own stick.

Everything below is not in the Razer sheet. Sorted by how blocking it is.

Must source

Monitors ×4–8

≥120–144 Hz, low-latency, HDMI. One per active setup minimum; two if going Layout B.

Old plan with laptops didn't require additional monitors.

Must source

Powered USB hubs ×4–6

One per setup (+spares). Powered, with both USB-A and USB-C — controllers/Raiju dongles are USB-A, headset dongles are USB-C (PS5 has only one USB-C port).

Buy quality — cheap hubs cause 2.4 GHz dongle drop-outs.

Conditional

HDMI splitters ×4

Powered 1x4 HDMI splitter mirrors the PS5's single HDMI out to the player monitor and the 82" TV — and feeds the second monitor in Layout B.

Conditional

Gigabit switch + Cat6 ×6

If 2XKO/PS5 needs online or LAN play. 8-port switch + one run per console but WiFi should suffice to download the game/updates on Thursday or Friday.

Likely not needed during the tournament.

Cheap insurance

Cables & power

USB-A→C adapters/cables (Kitsune on the USB-C port, dongles), 3.5 mm extensions, power strips/surge per station.

Verify

Headset → controller audio

Test that a BlackShark V3 Pro plugs into the Raiju and the DualSense 3.5 mm jack and passes game/chat audio — and whether it still needs its USB-C dongle in that mode.

If 3.5 mm works alone, every Raiju/DualSense seat drops a USB plug. Kitsune has no jack, so those seats always ride the dongle (USB-C → only one such port on the PS5).

Why "per-setup" hardware is a range, not a fixed number: 2XKO is a 2v2 tag fighter — each side always fields two characters, but those characters can be driven by one player or two. The format decides how many controllers and headsets are live at a station, which in turn drives the USB load.

Three ways a station gets used — device load scales with player count

2XKO — 2v2 tag fighter
each side fields 2 characters

Solo · 1v1
one player per side drives
BOTH characters (tag)
→ 2 pads · 2 headsets live

Duos · 2v2
two players per side,
one character each
→ 4 pads · 4 headsets live

Mixed
one solo (both chars) vs
a duo (one char each)
→ 3 players at the station

Most demanding case
4 controllers + 4 headsets
= the USB bottleneck scenario

Why this matters for hardware

A 1v1 station only needs 2 controllers + 2 headsets live — comfortably within the PS5's ports. The plan sizes for the 2v2 worst case (4 + 4) because that's what stresses the USB bus and the seating. Run the bracket mostly 1v1 and the bottleneck mitigations are barely needed; schedule 2v2 pools and they become mandatory. Either way, the inventory clears it — see Coverage.